Pwngamer.com says: It is one of the most anticipated games for us here at Pwngamer, purely on the idea of being an alien bounty hunter set in an open futuristic world, and of course having boots with mini jet rockets that allow you to fly — that is just too cool a gadget. But, the question will come up for all gamers who have played the original Prey, what does this sequel actually have in common with the first installment?
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
We go on a trip through memory lane.
Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.
Danny O'Dwyer, formerly of GameSpot, released a documentary on developer Arkane Studios today, through their Patreon-supported company, Noclip. Along with their employees and supported by 4,197 patrons, O'Dwyer managed to talk to the studio behind the Dishonored series about their projects, including three cancelled games.
I hope whatever Deathloop is ends up being amazing but then again considering who the publisher is I don't really have a lot of faith in the title.
This sounds much more exciting than a 'true' sequel.
the only true sequels that ever come out anymore of from shitty ass milked franchises. I'm still waiting on Skies of Arcadia 2, but all I got was Vyse playing a non important role in Valkyria Chronicles and Sonic rehashes.
Not only does this look better but -
a) it's being made by the same people
b) they've said in interviews Tommy will feature.
c) they've also said it actually ties up with the first prey since you see the same plane getting sucked up during the first prey.
Despite how Gears of War and Halo treat story arcs the traditional thing to do is to wrap up a narrative in one installment and then take things forward in a different direction with a sequel. Prey 2 is set in the same universe and has a lot running on from the previous one but simply uses the world as a vehicle for a new tale and a new character whilst also expanding gameplay to provide an enjoyable and radically cool new experience.
I think you'll find what we're getting IS a true sequel, and I for one, am very fucking happy that Tommy isn't the protagonist because in case no one remembers this from the last game but HE FLEW INTO THE FUCKING SUN!
But... where's Tommy?
I understand that the game-play need a revamp but why change the protagonist? Yeah Tommy was a brat at first but at the end of the game he really grows up and that is what I wanted to see in the second one.
To be honest I am just upset that they couldn't stick with their Native-American protagonist.