Unfortunately, too much of that depends on thinking the presence of Duke is in and of itself ‘fun’ enough. Take him (or at least the vague, fan-fiction-like concept of him, which is what we really have here) away, and what’s left? The trailers for about 30 different games from 1997-2011 stitched awkwardly together and made passingly interactive, with little rhyme or reason. Duke Nukem Forever’s legacy, then, becomes a strangely apt one – a raddled document of the last decade and a half of game design fads, trends and values. Duke Nukem Forever was always going to make history, and history it is.