Gamesradar: "Welcome back to the stage of history! With a tentative release date set for 2012, Namco Bandai was only able to give GamesRadar a brief glimpse of what fans can expect from the next Soulcalibur title. But what we saw still looked promising.
According to Tago, the team’s goal is to make Soulcalibur V “faster, lighter, and more elegant.” While we don’t know how much more “elegant” Soulcalibur could possibly get, the demo we saw did seem much faster than IV. Taking a cue from SSF IV, the gauge near your health bar for fueling special attacks charged up more quickly, bringing hard-hitting attacks into play earlier in the rounds."
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
KeenGamer: ''Fighting games have had a long history of wild and iconic characters. But for every Scorpion and Chun-Li, there are groups of Bo Rai Cho's and Lizardmen. This list takes a look at five of the worst fighting game characters to ever exist."
There is no way I can continue with this series. They just keep changing EVERYTHING. Combos, attacks, the button inputs, are all change with each new SoulCalibur game. Its like I have to relearn how to play SC each time a new one comes out and I don't think I've ever seen a fighting game series do something like this.
The character designs in SoulCalibur 4 and 5 are terrible! They all have the same faces. The new character Pyrrha looks just like Cassandra and the new character Patroklos looks just like Raphael. Are they making all of these characters with the character creation mode? If so, they really need to stop it.
MADDFOX
oh yeah Ivy! She use to able to change stances instantly from between swinging whip form in front, to above her head or wrapped around her. I cant remember which previous game that was. and also she could change sword form almost instantly with just the motion quarter circle back. I always dread fighting her. I fount it hard to know what to expect with her being able to do attacks that went into different stances as well.