Gears of War 3's Beast mode has been designed as a "bite-sized" experience, Epic Games has revealed.
The new co-operative mode, which sees players assume the role of the enemy Locust, is designed to complement the "endurance" Horde mode.
"The thing we really tried to work on was differentiating the two modes and making them feel like they have different purposes," producer Rod Fergusson told Digital Spy.
"We looked at what was the average match time for Horde and it's relatively short actually, about 40 minutes, but the actual experience of Horde can be much longer, into the hours.
"We decided to keep Horde as this endurance test involving progression and so on. Beast was about providing a more bite-sized version of that, in which people could tackle whole matches, beat 12 waves and the boss. We really wanted them to be a ying and yang to each other."
Fergusson added that Epic Games should have called Beast mode Horde mode back in Gears of War 2's development, adding that it "joked about calling Beast mode Coalition so it would be the flip of that".