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Mass Effect 3, Forza 4 Kinect support are evidence of shifting strategy

Ars Technica: Microsoft's Kinect launched with the company telling gamers that their body was now the controller, and the first line-up of games relied on motion control exclusively for their game mechanics. This wasn't the launch of a new peripheral—it was Microsoft treating their new-fangled camera as an entirely new platform. The marketing message was clear: you did not need to hold anything to play.

This year's E3 saw Microsoft softening on that stance, and now a variety of games aimed at the core audience are treating the Kinect as a peripheral, an add-on that will bring extra value to a number of core games. With the hardware a hit, expanding the audience to hardcore gamers could go a long way to keep sales strong.

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egidem2682d ago (Edited 2682d ago )

Based on the fact that Microsoft's claim (that the hardcore would be the first to jump on the Kinect wagon) just didn't work.

So how do they convince this market to buy into Kinect, like their casual counterparts? Well, take hardcore games and implement Kinect. It doesn't sound "innovative" at all.

I'm pretty sure the hardcore will always choose the controller over Kinect, due to accuracy and responsiveness. Kinect could for example incorrectly hear my words or not hear anything at all. Besides, having to read the menu choices slows down the experience.

It's funny how the Xbox fanboys were laughing at the Move and how Sony just took games and made them Move compatible...looks like Microsoft is starting to do the same!

gamingdroid2682d ago (Edited 2682d ago )

"I'm pretty sure the hardcore will always choose the controller over Kinect, due to accuracy and responsiveness. Kinect could for example incorrectly hear my words or not hear anything at all. Besides, having to read the menu choices slows down the experience."

... and you couldn't hit the wrong button because the control scheme is too complex? How about having to pause the game to make selections?

I think this is the way motion controls should be implemented into hardcore games. Enable them to do more and make it easier to accomplish tasks, not replace the existing control scheme because you can!

Ironically, the way PS Move is implemented it actually replaces the way you use your controller and is far more invasive.

egidem2681d ago

@gamingdroid -

You have a point. If Kinect is there to enhance gameplay, then fine. The fact that it has limitless possibilities also inhibit a problem. Everytime a new game comes out, it has its own controls and gestures. The fewer the commands the better which means that it works best with simple casual games.

Imagine playing Bayonetta with Kinect...there is a limit to what can be done (even though ironically the ways to do it can be limitless). The controller would be so much easier in this case. Each time you buy a new game, you don't have to re-learn where the buttons are located on the controller.

The Move's implementation is fine with me. People with the SharpShooter are owning those people with the DS3 despite the strange control scheme it poses. Trust me, if CoD supported both Kinect and Move, move would be much much better. It's responsive.

zinkabass2682d ago (Edited 2682d ago )

Shifting? PS3 gamers have been laughing our asses off for the last 3 years.

phoenixdown2682d ago

now i call it the kinectnogames360

earbus2682d ago

Roll up roll up or should i say troll up.

Raven_Nomad2682d ago

I don't think it's shifting, I think they are finding that Kinect can be used for more then just the standard gaming purposes.

It'd be foolish not to take advantage of the tech as a whole, I think some of the people who have modded a Kinect have actually helped Microsoft with a more clear direction to take the console.

IAmCornHolio2682d ago

Kinect is bigger than Gaming. Period. That is why it is being integrated into everything.

By next spring you will be able to sit down in from of your TV, and say in a natural voice, "Xbox Skype Mom", and if your mom is watching fox news, you will pop up in a little window on her screen...

Less than a year after that it will all seem natural.

Why o why2682d ago (Edited 2682d ago )

Casual = moola

Ms loves moola

More casuals moola than core moola

Shift in strategy..simple

More casual titles announced than core

Sony also loves casual moola

Theyve always had casual games from buzz to singstar

Theyve always supported their core.

More core announcements than casual

Nintendo are casual to their core

Their current success has inspired the others