It’s the podcast that’s even more uncomfortable than Tracy Morgan in San Francisco. In a big shock, the show covers news that isn’t E3 related, well almost.
In “Hackers, Lies and… Duke Nukem Is Actually Released?” Dan and Nik cover:
Minecraft 1.7′s Patch
Codemasters Getting Hacked
Spanish Police Arrest Three PSN Hackers
Minecraft on Xbox 360 Isn’t Just a PC Port
Peter Molyneux Digging His Way Out Of The Fable: The Journey Hole
Rift Picking On Blizzard
World of Warcraft Gets Another Patch
The PS Vita Is Region Free
And of course, Duke Nukem Forever is finally released.
All this in just a smidgeon over 5 minutes.
Mojang announced the release date for the latest Game Drop for Minecraft and a significant visual upgrade for the Bedrock Edition.
Today, Mojang revealed the next Game Drop coming soon to its ultra-popular survival crafting game Minecraft, titled "Chase the Sky."
Does anyone think it’s a little lazy of them to use a Ghast rather than make a new Hot air balloon skin or something.
A whole update for this is wild after months of waiting
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.