Both the Xbox 360 and the Wii have graphics processing units designed by AMD. After the recent roundtable discussion on the future of console gaming chips, Gamasutra had a chance to sit down with Bob Feldstein, VP of strategic development at the company, and Jon Carvill, PR for graphics. The discussion touched on the philosophy behind console GPU development, as well as the present and future of the game industry through the eyes of one of its most important collaborators.
Bob Feldstein, provided some insight on the future of console gaming chips, speculating that GPUs and CPUs may someday be a single entity:
"I'll say that what I see the future as is a combined CPU/GPU, where the delineations are not there anymore. You combine them into a chip; you have compute elements of both, and jobs get kind of -- threads get kind of put on the resources that are best suited for them. GPU-like resources, vector engines for problems that simulate the real world, graphics, and physics. And for sequential problems, about other parts of this, you know, you've got your typical sequential processor."