Both the Xbox 360 and the Wii have graphics processing units designed by AMD. After the recent roundtable discussion on the future of console gaming chips, Gamasutra had a chance to sit down with Bob Feldstein, VP of strategic development at the company, and Jon Carvill, PR for graphics. The discussion touched on the philosophy behind console GPU development, as well as the present and future of the game industry through the eyes of one of its most important collaborators.
Bob Feldstein, provided some insight on the future of console gaming chips, speculating that GPUs and CPUs may someday be a single entity:
"I'll say that what I see the future as is a combined CPU/GPU, where the delineations are not there anymore. You combine them into a chip; you have compute elements of both, and jobs get kind of -- threads get kind of put on the resources that are best suited for them. GPU-like resources, vector engines for problems that simulate the real world, graphics, and physics. And for sequential problems, about other parts of this, you know, you've got your typical sequential processor."
"Future Game Hardware To Combine CPU, GPU" - funny, Sony is doing that with CELL, but ask xbots and they will tell you its otherwise.
if the 2 were to be combined it would just be to rip off consumers. look at it this way, if you do alot of word processing and have multiple windows open at once you may want a decend quad/duo cpu but have no need for a high end gpu. doing it this way means you'll only be able to buy a high end cpu with a high end gpu built in, what if you dont want that gpu?
also, this would make upgrading far more expensive, as things stand now, i can upgrapde my cpu, wait a few months till i have more money then upgrade my gpu, rather than being forced into doing both at the same time...
plus makes all current mobo's, gpu's, cpu's obsolete! which = alot of unhappy pc user, me included.
sume it up... STUPID IDEA!
EDIT @ Xi, cheers for the reply dude, i hope it stays that way as i dont wanna be upgrading anytime soon! completely missed the word 'console' oops, my bad.
Hmm
2nd...thosearent multi plats
PC, PC variant, PS3? more like just 2 platforms to me
basically what the cell was designed to do but it fell short. and by short, i mean "unable to put textures onto established geometry." because thats the main purpose of the RSX, is to texture things. everything else is handled by cell. so they're almost getting there.