FIFA 12 interview – We Talk Balls with FIFA 12 Line Producer, David Rutter

X360A: Say what you like about the FIFA franchise, but developer EA Vancouver sure does know how to make a good football game, which is why it sells in vast quantities, year in, year out, taking up residence near the top of the charts until next year's instalment comes along.

And every year, there's new features promised for each FIFA and this year is of course no different, offering a 'trinity' of new introductions to the gameplay. Tactical defending, precision dribbling and the real-time physics player Impact Engine are complemented by Pro Player AI and other refinements, as Line Manager, David Rutter explained when we headed over to EA's UK HQ in Guildford to get a first hands-on with FIFA 12.
We talked with Rutter about all of these new features and what they'll mean for FIFA 12, as well as a few other things, such as licenses, super injunctions and more...

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