GameXplain Says: "Yesterday we looked at how 2011 looks to be the "Year of the Western RPG." But what about its eastern counterpart? Typically, Japanese RPGs have been known as "traditional" style (though they derive from the American Dungeons & Dragons) compared to the "western" style RPG that has been the king as of late on this side of the Pacific.
If you were to walk the store shelves of any gaming retailer today, this question "Is the Japanese RPG dead?"might arise. Outside of the DS and PSP, only barely pronounceable games have landed in the US on consoles this year, and were met with dismal sales success. Of course, portables are huge in Japan, but is that mentality killing the genre for the rest of the world?"
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.
always liked 15, but the development was shch a shitshow. it could have been so much more.
but Tabata did a good job with what he had regardless
Ff15 was a missed opportunity from square as they transitioned from turn based to real time.
One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.
FF15 is one of the weaker entries in the series.
Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.
That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.
Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.
FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later
In a new financial presentation, Nintendo highlights Xenoblade Chronicles as one of several series seeing "dramatic sales growth on Nintendo Switch," joining Kirby, Pikmin, and Metroid. Compared to 1.41 million copies on 3DS and Wii U, Xenoblade Chronicles has collectively sold 7.17 million copies on Switch between Xenoblade Chronicles 2, 3, and Definitive Edition.
I have bought every game no matter the system. Hopefully the Switch 2 is powerful enough to give this world the detail it deserves
They've been dead to me for 20 years
"Typically, Japanese RPGs have been known as "traditional" style (though they derive from the American Dungeons & Dragons)"
I don't think Japanese RPg's take all that much from Dungeons and Dragons. It seems like western rpg's are the ones that derived from it. I'm no rpg historian though.
Yes.
Demon and Dark Souls both say hello.
"Can Japan find their creative juices again"
They never lost it to begin with, and the awesome list of titles in the article can attest to that. Sales isn't a determinant of creativity. I mean, how well do WRPGs sell in Japan compared to JRPG sales in the west? The day the JRPG dies is the day Japanese culture dies, so I'm positive both forms of the RPG will continue to coexist.