G4: Papo & Yo, the newly announced puzzle-platformer developed by Minority in partnership with Sony's Pub Fund, and releasing on the PlayStation Network early next year, tells a tale as old as time: a young boy who lives in a magical world of his own creation befriends a red, rhinoceros-looking beast with an addiction to frogs that causes him to break out into fits of rage if satisfied, and embarks on an adventure to cure Monster’s sickness. You know, that old yarn.
PSLS: "Five years ago indie studio Minority Media released Papo & Yo on the PlayStation Store. The 3D puzzle-platformer features contrasting settings of a fantasy world where monsters exist and the broken down favelas of Brazil. As the player continues solving block puzzles and attempting to keep their friendly beast of a partner away from the frogs that enrage him, they start to learn that this isn’t a story of fantasy, but of a young boy trying to find an escape from an alcoholic and abusive father."
This game and it's meaning are very deep. If you know the developers story and depending on your own childhood playing this game can be a healing or scar opening experience.
It's great that this excellent game helped you grow. I never had to deal with the things this game portrays in my home, but one a dead on analogy for one of my friends and his Dad. It was scary when he'd come home drunk at 1 or so in the morning. The guy I talked to at dinner with the nice smile and kind eyes was gone replaced by a beast of a man who was willing to scream at and hit his family for apparently no reason.
I find it odd that videogames as a medium are so disregarded as an art form/medium that can convey powerful messages. I almost feel like movies lately have lost that touch because they are just being churned out to be churned out. Meanwhile, there seems to be more videogames that have made made me go through a broad range of emotions and sometimes connect with in game characters on a more personal level. I also love how music and sounds in videogames has come so far to become very effective for setting moods and eliciting feelings as well.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.