Check out a bit of new information on Final Fantasy XIII-2.
they better do something about the battles system, cause FF13's sucked, sucked so bad I don't even consider it a real Final Fantasy game.
ill agree, this is the worst ff I ever played. it was boring as hell.
This time you press X and sometimes L1.All other buttons will remain unused.
lol... they just called spamming the X button a.k.a auto-battle exciting and strategic
That can be said about most JRPG’s. I love them, but I’m just saying... FF Menus really only required the X button for input.
You needed the D-Pad to.Just X would get you killed quick . Attack Attack Attack just doesn't work to well.
Haha, you know what I meant. Of course you have to navigate menus, but individual attacks weren’t the focus of XIII’s battle system, it was switching jobs at a moment’s notice, and that honestly required more effort than any other FF battle system, IMO.
If you check the screenshots, besides a bit different graphic, the battle system seems the same. I see the 3 horrible bars of the action. Whatever it will be, i'm not expecting anything from this title.
We can't expect much of anything from Enix, which kind of sucks because I love all of the past Final Fantasy games. Enix has really bitten the dust. These guys couldn't make a decent console game if it fell out of the sky and hit them in the head.
Hey Square, how about getting the usual panel of oligophrenic stockholders forcing you to make casual mainure like this under control, then we can talk about getting back your good old consumer loyalty. Why don't you put all your (best) resources on getting Versus done?, and I don't mean hiring another character's shoe designer or some pop star to market it.
Don't tell - show. You need to show. You need to give me a freaking demo before I even think of buying this game from anything less than the bargain bin.
count on me on that too!
Just give me an new JRPG on par with Xenogears and I'll be happy. Gosh man that game, the death blows, story, charcters, locations and gear it was all just so great. I miss good JRPG's T_T
Me too man, me too. HD was supposed to give us a chance to relive great games we played in the past in a new graphical way. 4 years so far and not many good decent JRPGs released besides, imo WKC and Valkyria Chronicles. Colour me excited for WKC2 and The Last Guardian
Isn't that sound the same boring battle system in XIII. So nothing new except the shape of HUD. Also director of x and xiii battle system retired.
well the tp bar is gone, and serah's health bar was above noel's even though the screen shot was controlling noel so it probably allows for controlling all 3 characters on the field now dynamically switching with an unused button in 13 :P
Like it would be hard to make something more strategic than auto-battle lol
Lol. Direct Head shot. Well said my friend.
Sorry but bullshit Square...fool me once shame on you, fool me twice shame on me The battle system will still be something along the same line and I bet you'll still rely on luck 95% of the time. You know looking back what the hell was wrong with turn based, they only had to make it more involing like Lost Odyssey with the ring system. Besides this is only for the people who actually completed FF13 and enjoyed it. It's left over content they were going to make DLC out of.
Luck ? FF13 battle system never required Luck .. The FF13 HATE from "elitists" is getting ridiculous .. At least try the damn game befor complaining ..
Yes luck it what battle system it about because the characters moving randomly and u may avoid a huge affect attack and may not , depend in ur luck how and where is computer is moving. They happy because of battle not show up randomly but they forget about moving , just why don't we controling the character moving.
"because the characters moving randomly" They only move when they have instruction to attack , if you don't want them to move at all , use a role other than commando like sentinel( defense) or a supportive role "u may avoid a huge affect attack and may not" False , regular ennemies only target one character at a time for their habilities , there are exceptions like bosses ( CID for example ) where he attack THE WHOLE AREA , and it doesn't matter where you're positionned on the battle screen when this happens. Avoiding an attack depends on your class and your skills active , nothing more. "They happy because of battle not show up randomly but they forget about moving , just why don't we controling the character moving. " This is FF , not Tales of or star ocean , don't mix them up . Anyway your complains are false and anyone who has played the damn game enough to understand the battle system will see that .. If you wish to have total control , fine ..you don't like it but FF13 battle system doesn't have anything related to luck except maybe 2 skills( death, instant break ) in the entire game. EDIT : you're funny .. For these you're supposed to either HEAL a lot of switch to defense. the whole point of tha rapadigms is to adapt your party to each situation ... You came unprepared and didn't even realise this isn't the way to beat this boss. didn't the 10 previosu chapter teach you that ? that you HAVE to use a stratégy to win ? For this battle you're supposed to switch between a support -defensive healing mode , and then switch to attacking mode ( ravager or commandos ) Your position on the screen doesn't matter . Seriously ..you're one of these people who "played" as they think but didn't even try to play like the game NUMEROUS TIMES told you too that is the point of the paradigms ..you're supposed to change MANY times in battle to win .. not to wait that your character is in a move animation to get a evade effect by standing close Really funny you're playing upside down and it's the game fault ...
Oh playing to gran pulse not damn enough ??????!!!!!!!!! U gave a tight examples let see the first orphan(black one) all his own attack (not the heads that do spells water ,fire etc.)depend on ur location by the luck computer move mybe u will avoid his attack and mybe not. I fought him than 15 times just by hp of lighting didn't effect a lot from ultimate ruins I could deafeat him why that because I was too close from the enemy ( randomly) and his ultimate ruin didn't touch me a lot. Avoiding attack never depend in skills in ffxiii it just luck that where computer move to. Is that real?? Sorry but isn't crisis core , versus and type-0 u can move to avoid attacks ?? Except if u don't consider them from ff series. Stand and attack not a gameplay that would sucsses with square enix they lost it. It not new gameplay or classic it weird no no no it copy from x-2.
I loved the battle system. You get to a point where auto battle is not the best solution but a good strategy is needed. Sounds like the people complaining about it did not get that far. I think they need a normal and hard mode like Crisis Core, where auto battle is disabled for the whole game in hard mode and optional in normal mode.
You know what it should contain? Towns. Towns with inns, shops, NPCs, etc.
the only thing i hated is the fking "teleport to other dimension to fight then waste time by putting the victory screen" make it like ff12, battles are in the same world, u can also flee, u can run around in the SAME world while righting
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