Activision Forms Sound Deal With Audiokinetic

Under the terms of a new partnership, Activision will integrate Audiokinetic's audio authoring tools into its global development studios in a bid to create more immersive game experiences.

Audiokinetic's WaveWorks Interactive Sound Engine (Wwise), billed as a 'complete audio pipeline solution' enabling the development of 'truly sophisticated audio' for games, will be used to enhance the audio quality of select Activision titles.

Wwise will enable Activision to streamline audio production across multiple platforms, enhance audio interactivity and deliver a more immersive experience, the Santa Monica, Calif.-based Guitar Hero publisher said Thursday.

"Activision is committed to leveraging the full audio capabilities of the next-generation consoles to dramatically improve the quality of audio in video games," said Adam Levenson, Activision's director of audio."

"Our partnership with Audiokinetic will allow us to overcome many of the technical difficulties in managing the production pipeline for audio and will ensure that the sound the consumer hears will be as immersive and interactive as the sound designer intended it," he added.

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