230°

Cancelled zombie game from Ubisoft appears

According to German magazine Gameswelt, Ubisoft worked on a zombie shooter called Gunhero for PlayStation 3 und Xbox 360. Some concept artworks can be found through the source. For reasons unknown, the game got cancelled in 2008.

The environment would have been reminiscent of "Night of the Living Dead" and "Dawn of the Dead", "contrasting the rural environments with urban decay based largely on New Orleans and Detroit's Art Deco neighborhood of Delray". Another artworks shows a view from inside a farmhouse with what looks like zombies closing in.

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IRetrouk5146d ago

coulda been something special.

SkyCrawler5146d ago

same as this one

http://www.youtube.com/watc...

even though it was a target render.

AAACE55146d ago

Personally, Ubisoft don't exist to me unless that have info on Ghost Recon or Rainbow 6!

Crazyglues5146d ago (Edited 5146d ago )

Sadly I don't think so, not every company knows how to make a great game, and UBISOFT is spreading their self thin...

They need to focus on making what good games they have, make them really good, instead of just making a ton of half a$$ done games..

It's funny because you can look at a game like Eight Days http://www.youtube.com/watc... and see that making a good game takes a little bit more then just a good idea..

I mean this game has some of the same features as Uncharted's shooting mechanics but here in eight days it's just done wrong. - You can see that after about five minutes of this you would be board out of your mind doing the same type of shooting over and over..

Making a good game is a tricky formula, Look at Red dead Redemption, it's a credit to just how good those guys at Rockstar are.. Because Red Dead revolver was not huge, but they knew what makes it work and how they could do Red Dead to make it Awesome..

Not every Game company has this vision. The feel of a game is actually more important then all of the other aspects.. The idea is great, but it's implementing it, and doing it right..

A Great Quote one of the guys from Bungie said about halo was, "how do I take this fun part that's about 4 mins and stretch it out to 30 min's of fun, because all a good game really is, is pockets of great moments of fun put together"

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EZMickey5146d ago

I'll bet if Tom Clancy wrote a book about Zombies Ubisoft would've been all over it like flies on steamy stodgy poo.

Real shame, they have the resources, developer talent and the experience in all the right genres to pull this off and make it awesome.

I do remember a while back one of the Ubisoft Head Honchos was quoted as saying Ubisoft will no longer produce new IPs until the next generation comes around as the marketing costs a lot and earns a comparatively meagre return. If memory serves this was just before R.U.S.E, their most recent IP, launched.

omi25p5146d ago

Ubisoft used to be such a good developer, they made great games like rainbow six vegas, Splinter cell chaos theory, Ghost recon, assassins creed, rayman. But now all they do is pump out shovelware, canceling every decent idea they have, Ruin great franchises like splinter cell and milking assassins creed.

Venoxn4g5146d ago

Ubisoft, kill you now..or kill you later? :/

60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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jznrpg46d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad46d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto46d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead46d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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neutralgamer199246d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio46d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199246d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio46d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199245d ago (Edited 45d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie46d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199245d ago

I just want games to be fun and not geindy and full of micro transactions

anast46d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199245d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 45d ago
SimpleDad46d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername46d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit46d ago

AC Shadows is doing good yes.

gigoran846d ago

but but 2,000,000 players...

Chocoburger46d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit46d ago

Which UBI games did that? Im legit asking.

Chocoburger45d ago (Edited 45d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit45d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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