We Are Arcade: Spot The Difference
As the aesthetics of our games grow more and more diverse, is it still possible for developers to use techniques like palette swapping to “westernise a game”, or has the divide between them grown too large?
As the aesthetics of our games grow more and more diverse, is it still possible for developers to use techniques like palette swapping to “westernise a game”, or has the divide between them grown too large?