210°

Randy Pitchford Talks PSN Outage And The Dangers of Exclusive Games

Gearbox Software co-founder Randy Pitchford has given his stance on the recent PlayStation Network outage and how he believes that the downtime is an example of why developers should release their games on a number of different platforms.

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playstationlifestyle.net
doctorstrange4723d ago (Edited 4723d ago )

From a developers perspective, multiplatform is far safer (unless MS/Sony/Ninty handouts are involved).

But exclusive allows for (not guarantees) better quality.

BigWoopMagazine4723d ago

yea, it's an unfortunate trade off - I often wonder how Borderlands would have turned out if it were an exclusive, regardless of what system, the optimization is beneficial. However, in that game's case, and I suspect Nukem's as well, the graphics aren't going to make or break the game - it's the fun of the gameplay. In that situation it only makes sense to get that out to as many people as possible.

TBM4723d ago

Personally id rather have the good varied quality exclusives more because they are the reason for purchasing a console. They show what they are capable of.

blackburn104723d ago

Yawn. Are people now in the business of stating the obvious? Of course if my system breaks down I won't be able to play my exclusives. But dangerous? It's just one of the pros and cons that both multiplats and exclusives have. If course if you have it on multiple console if something like this were to happen you won't lose money but let's be honest, how often does this happen? Everyone should rush to multiplats just because of a maybe once in a life time problem? Some systems fanbase have different taste or prefer certain games. Some developers prefer to work with certain companies over others. Some companies offer better benefits or appreciate your creations better. Why should I for instance go to a company that treats my ideas like $hit as opposed to another company that understands my vision just to make a little extra cash?

Money isn't always everything to everyone. Some people want respect and to see their vision come to life which is why developers are faithful to certain companies.

XRider4723d ago

IMO this will be the last gen for third party excusives. Only the games the big 3 own will stay exclusive.

Roper3164723d ago

and that would put MS in the worst position heading into the next gen. Sony & Ninety can hold their own with their in house studios but MS has nothing except a few Kinect studios and just turned 10 studios for Forza.

MasterCornholio4723d ago

Yeah its really worrying for Microsoft. They dont own a lot of studios thus they cant produce a good number of exclusives. So in the future people are probably only going to get one console because the 3rd party games will be the same on both of them so in the end they will buy one based on the exclusives that they are interested in.

XRider4723d ago Show
BigWoopMagazine4723d ago

yup, that search on google revealed a lot. They have the following exclusives planned for 2011: Gears of War 3, Gray Matter, and Captain Blood. There's a couple others with TBA dates, but I've never heard of any of them except MechWarrior. While this doesn't indicate quality in any way, it does show that MS hasn't really been playing up on this - they're much more focused on timed exclusivity, especially with respect to DLC. Is that for better, or for worse? At least XBoxers will still get Gearbox games!

XRider4723d ago Show
JasonPC360PS3Wii4723d ago (Edited 4723d ago )

ROTFLMAO You read that at my forums :D :D :D and yes those screen caps are real. Our forums are private so please don't link anything, especially here. I don't think they would like that exposed. Just look at _Empath_ comment below, its a personal attack and he used a word that is "supposed" a no no. LOL another to add to the forum I guess.

+ Show (2) more repliesLast reply 4723d ago
AtomicGerbil4723d ago

I'm sure if a console manufacturer put up the right amount of money any third party developer would produce an exclusive product.

T3mpr1x4723d ago

I don't know about that, some devs are awfully loyal, and their fans equally so, to the point that they wouldn't buy their games if the dev jumped ship to another console.

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170°

Gearbox says Tiny Tina’s Wonderlands ‘clearly a new franchise after shattering targets’

“Future experiences [are] already under development at Gearbox," says Randy Pitchford

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videogameschronicle.com
melons581d ago

I'm actually surprised by this, I feel like it came and went very quickly without too much interest

but good to see!

dumahim580d ago

Well, it was relatively short and no True Vault Hunter mode to replay the campaign. The DLC was horribly short, lame and overpriced, which didn't help.

Sgt_Slaughter580d ago

Probably had a significantly smaller budget, so it was able to smash lower targets while not being immensely popular.

I wonder how Borderlands 3 did overall as well. I've seen that game for under $15 multiple times (and in multiple clearance racks for $5).

franwex581d ago

I too am surprised at how well this sold.

gold_drake581d ago

im surprised, bit damn was it a good game.

porkChop581d ago

A sequel will need a lot of work. They didn't lean nearly enough into the fantasy elements, which left the combat feeling like Borderlands rather than a new franchise. The end game is trash, there's no new game plus, no proper DLC/expansions, etc. The drop rates for loot were god awful.

It had a lot of great ideas but in terms of gameplay it felt way too safe, like Gearbox was too scared to stray too far from Borderlands.

Profchaos581d ago

I legit thought it was intended to be dlc at first for b3 which kind of explains why it didn't

dumahim580d ago

Yeah, fuck those drop rates. Trying to farm for something specific was futile. Especially for the armor. Need to match 2 classes instead of 1, and then there's the whole Ascended, Primordial, etc thing that made it even harder. Add another class into it later lowered the chances even further. They really needed to tailor drops so you had a better chance of getting your own classes drops.

This is why I stopped playing. I'd spend an hour or two every day farming, filling my inventory, loading up loot bunnies with crystals, and consistently get nothing to show for it after a month of trying to get an upgrade for one piece of gear.

581d ago
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150°

Gearbox Is Working on a New Brothers in Arms Game, Confirms Randy Pitchford

Pitchford mentions that they're currently working on a Brothers in Arms game, but also suggests that the game is in early development.

RaidenBlack955d ago

Finally ... the much needed conclusion to Baker Company's story.

porkChop955d ago

It's been way too long. They cancelled BiA: Furious 4 to make Battleborn and look how that turned out. Though I do hope this new entry is more like the proper BiA games, rather than F4 which was basically Borderlands meets Inglorious Basterds.

Bathyj954d ago

FINALLY!
Please let it be true to the series. Don't wreck it like Rainbow 6. Can we get at least one tactical single player shooter with squad commands?

outsider1624954d ago

Socom is another that could hopefully be it.

outsider1624954d ago

Oh my God!! Freaking finally!! I loved the BiA games especially RtH30 and EIB

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80°

Randy Pitchford: The magic behind Gearbox’s merger with Embracer Group

Gearbox Entertainment CEO Randy Pitchford said that selling his company will be good for both gamers and employees.

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venturebeat.com
Knushwood Butt1175d ago

Lots of cash enhances the magic.

1175d ago
NeoGamer2321174d ago

Any merger that openly talks about financial targets is bad news for gamers and code for "We need to figure out how to get more money from gamers".