100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto4726d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows4725d ago (Edited 4725d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk4725d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor4725d ago (Edited 4725d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok4725d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib4725d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt4725d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib4724d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt4724d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks14725d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok4725d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt4725d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok4725d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME4725d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt4725d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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180°

The 10 PSVR 2 Games You Should Own

If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.

Read Full Story >>
xrsource.net
kevco3339d ago

If you're wanting more PSVR 2 support, you should probably buy all of these games.

Speak with your wallet!

Profchaos39d ago

Bit rich to have to buy games you don't want because you want Sony to support the expensive headset they sold us which cost as much as the console it runs on beyond paying third partys to support it.
Seriously in terms of first party we have horizon on day 1 and a gt 7 vr mode.

They seemingly have made little effort to support it beyond paying Capcom to make re games in VR or a second party studio to make firewall which was mismanaged.

I'm a day 1 psvr2 user and the only thing I'm excited for right now is PC support.

I commented recently this bespoke VR game development model we have right now clearly doesn't work

crazyCoconuts39d ago

On the one hand I feel like there's been plenty of smaller non-AAA games to play and occupy me as a supplement to my flat screen gaming.
But I agree that Sony has done nothing to elevate this beyond the niche it's in and into the mainstream where it would be economical to create AAA games for it.

Babadook738d ago (Edited 38d ago )

Most of these games are worth owning for most people; I own all but 2 of them in fact. So I agree with kevco33. I think you're crazy if you downplay this list quite frankly. Sony can't keep funding software if people don't buy any of it, the ball is squarely in OUR court.

Sony has spent a lot on 3rd party stuff this gen like RE.

phoenixwing39d ago (Edited 39d ago )

Saving up for the headset is my first hurdle. Let alone buying games I don't want lol

mudakoshaka39d ago

People downvoting you for not having enough finances...what a world we live in, haha

phoenixwing38d ago (Edited 38d ago )

@mudako
They feel affronted at the very thought that I don't plunk down 500 immediately lol I have a little over 900 games in my backlog I've been buying games instead of hardware ever since I got my PC and ps5. I just don't know if vr is really for me honestly. Every time I have a couple hundred allocated to video games it makes more sense to buy a bunch of flat games instead of vr ones

mudakoshaka39d ago

I have 9 out of these 10 games. I try to buy all the VR games I like to support the advancement of VR!

TheEroica38d ago (Edited 38d ago )

I spoke with my wallet after watching the first headset get weak support. Easy pass until Sony earns my money. Feel bad for those who parted with 500 bucks, falling for the hype that Sony was actually gonna support this thing.

+ Show (1) more replyLast reply 38d ago
Neonridr39d ago

I own 7 of these titles off the list, lol.

NotoriousWhiz39d ago

I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.

Profchaos39d ago

As a fellow psvr2 owner the question seemingly comes down to do you own a PC.

I think I'm all in I have a habit to hold onto my systems anyhow I still have my psvr1 to hell I still have my NES.

But while it's still worth something yeah you could sell it and if Sony turns the ship around you should be able to buy another one for less than you soldmit for I feel like we won't see any fix for the headset for the next 2 years rumours show that Sony has no current first party VR games in active development after they closed London studios

The whole psvr2 situation has left me feeling a little burnt on PlayStation as a whole to be honest. The first psvr felt experimental but it was supported far more than this superior headset

MIDGETonSTILTS1739d ago

GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.

I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.

talocaca39d ago

I have most of them 😅

Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.

Show all comments (31)
80°

Resident Evil 4 Sales Top 7 Million Units Nearly One Year After Release

Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.

Read Full Story >>
capcom.co.jp
Cacabunga44d ago

Still didnt play it.. but I'm glad these SP games are big successes

TheColbertinator44d ago

Deserved. Great remake of a great game

110°

Resident Evil 4 Remake Was Devastated With Bugs A Month Before Launch

The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.

Rebel_Scum55d ago

Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”

CrimsonWing6955d ago

That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.