Pocket Gamer: The inspiration for Casey's Contraptions is obvious: it's been almost twenty years since the first The Incredible Machine game was released.
Its template for Rube Goldberg (or as we says in the UK, Heath Robinson) devices fits perfectly into the world of direct contact touchscreen gameplay, encouraging developers to reimagine the concept in new ways.
Kristan Reed (Modojo): Casey's story is a familiar one: a bored child, a house filled with random objects and an endless desire to create elaborate contraptions out of anything that comes to hand.
Pocket Gamer: If there's one gaming genre that touchscreen devices have enabled like no other technology, it's the physics puzzler.
The enjoyment gained by having direct control over the placement of objects, especially when it comes to 2D scenes, means there's plenty of competition when it comes to games about constructing buildings, smashing down buildings, blowing up buildings, oh... and throwing birds at buildings.