"The goal was to weaponise gravity," said Ricky White, producer of Inversion. And they've done just that. Used in combination with your guns, the Grav-link can be used to abuse the laws of physics in a variety of ways. You can yank enemies from cover for quick kills, create makeshift shields from objects in the environment, and fire off projectiles using anything that happens to be lying around.
Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.
I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.
This game was surprisingly awesome. I miss blowing enemies into pieces in video games.
I think the concept is what did this game in.
When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.
I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.
Jay Castello writes: ""Though depression and anxiety are two of the most well known mental health problems, less stigmatised than some other conditions, they remain difficult to talk about. Games can therefore be a powerful tool for helping those with depression and anxiety to feel seen and validated. Moreover, they can also be useful demonstrations for those who don’t know what living with these illnesses is like."
Not saying these all look amazing, but definitely better than Depression Quest
Jo from GamersFTW writes: "Well, I didn’t see that coming! A phrase which many of us will have uttered. Plot twists are something that were once reserved for films and television shows, but as games become more immersive it is no surprise that the narratives and plot take on a film like quality. Be it a betrayal by someone you trusted, an unexpected death, or something which you just simply couldn’t imagine being true until it was spelt out for you."
A fair list, but there are some MASSIVE examples that didn't make this list.
SPOILER WARNING
Primary example - because it's so well known - is Bioshock 1's ending, but my personal title I'm surprised didn't make this list is Spec Ops: The Line. It was quite a morally hard-hitting twist that game had! Should play it twice over to really see the full picture of the twists (what's real, and what's not)!
EDIT: That RDR one though.. Oh my. Those feels! D:
Yea, wow, the big revelation in Star Wars: Knights of the Old Republic was enough to make a great game into a legendary one. That game had a better written plot than most of the movies.
Screen look promising.
If I remember right, the last game to do this sucked horribly. Hopefully this is an improvement on the technology.