Top
150°

David Jaffe discusses car physics in new Twisted Metal video

Eat Sleep Play’s David Jaffe discusses some of the mechanics that go into making a Twisted Metal game and why the they choose not to use realistic cars and physics.

Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.
rabidpancakeburglar3170d ago

When I saw the title I was thinking 'eh, car physics? In a twisted metal game?'. Good to read that the car physics are loose

NoUseMerc3170d ago

Agreed.

Twisted Metal has never been a game about car handling. Lol

I'm wondering if the passengers that hang out the windows of your car can get wiped out. Ragdoll physics would be sweet.

Spitfire_Riggz3170d ago

Gotta love those ragdoll effects!!

MintBerryCrunch3170d ago

if you've played TM: Black....then you should be right at home when it comes to driving vehicles

Troll_Police3170d ago

Don't make the same mistake that GTAIV did with car physics.

DA_SHREDDER3170d ago

you just read my mind Troll. + Bubz for you dude.

lh_swe3169d ago

I personally loved the physics in GTA IV, In fact aside from Driver 3 it tops my list of handling in an open world sandbox game. I felt like I was actually learning to drive the different cars, figuring out their respective weakness vs strength as opposed to just hitting he accelerator and floating around. Aside from that I though the damage was pretty impressive too.

XRider3170d ago

I can't wait to play this.

Cablephish3170d ago

lol car physics. If I recall you can do a 360 without accelerating the vehicle in the PSP version. Where's the physics in that?!

trippyaaron3170d ago

dude that is physics, not realistic physics, but physics nonetheless

Show all comments (13)