Eat Sleep Play’s David Jaffe discusses some of the mechanics that go into making a Twisted Metal game and why the they choose not to use realistic cars and physics.
When I saw the title I was thinking 'eh, car physics? In a twisted metal game?'. Good to read that the car physics are loose
Agreed. Twisted Metal has never been a game about car handling. Lol I'm wondering if the passengers that hang out the windows of your car can get wiped out. Ragdoll physics would be sweet.
Gotta love those ragdoll effects!!
if you've played TM: Black....then you should be right at home when it comes to driving vehicles
Don't make the same mistake that GTAIV did with car physics.
what car physics????
you just read my mind Troll. + Bubz for you dude.
I personally loved the physics in GTA IV, In fact aside from Driver 3 it tops my list of handling in an open world sandbox game. I felt like I was actually learning to drive the different cars, figuring out their respective weakness vs strength as opposed to just hitting he accelerator and floating around. Aside from that I though the damage was pretty impressive too.
I can't wait to play this.
lol car physics. If I recall you can do a 360 without accelerating the vehicle in the PSP version. Where's the physics in that?!
dude that is physics, not realistic physics, but physics nonetheless
Sounds like they are putting extra care to serve people who like multiplayer and/or solo initiatives. Another developer that cares :)
I remember playing Twisted Metal as a kid on Playstation 1, the memories of some sick people driving around in pimped cars with guns just totally makes me want to play this right now.
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