Valve 'keeping eyes on' L.A Noire tech, but unlikely to adopt it

Valve is keeping an interested eye on the headline-grabbing facial animation tech seen in Rockstar's L.A Noire, but has doubts whether it would work with the studio's own inimitable narrative style.

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kookie3019d ago (Edited 3019d ago )

Valve is cool.

DarkSpawnClone3019d ago

Indeed they are powerfull..i mean cool...i just wish we had Episode 3 already!!!

Derekvinyard133019d ago

hey, if they think they can do better then go ahead. the facial capture is flawless

soundslike3019d ago

That's obviously not his point.

kaveti66163019d ago

not flawless.

It lacks fine detail, which is not necessarily the fault of the technology but there is definitely room for improvement.

Other studios/developers besides Quantic Dream's David Cage have said that the tech is a dead end. They're planning on making large-scale motion/facial capture hybrids where an actor can move around and perform body animations while his facial animations are tracked simultaneously.

STONEY43019d ago (Edited 3019d ago )

Valve used to actually have the best facial animations of it's time at one point, back in 2004-2006. Half-Life 2 and the episodes were always praised for their facial animations. Even in their newer games, what they have is still great for today's standards.

tdrules3019d ago

VALVe's facial animation is pretty good looking at TF2.
It's their body animations they should upgrade

soundslike3019d ago

", and we're keeping our eyes on that piece of tech, but it's not clear how we would integrate it."

I swear thats almost verbatim to what Naughty Dog said

BeastlyRig3019d ago

The mods would be amazing!

Pandamobile3019d ago (Edited 3019d ago )

It would make mods with facial animation impossible

BeastlyRig3019d ago (Edited 3019d ago )

modders would have to use a kinect?

Pandamobile3019d ago

Doesn't work like that, bro. Unless your average modder has 32 HD camcoders lying around, the lipsyncing won't really work.

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