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Conduit 2 Review | We Got This Covered

We Got This Covered: When The Conduit released in 2009, I think everyone saw the untapped potential of the game. The game looked great, had an impressive multiplayer component and overcame the difficulty of using the Wii Mote and Nunchuck to aim by boasting one of the most customizable control schemes ever found in a console First Person Shooter. Unfortunately, it was bogged down by unvaried environments, corridor shooting that was found in shooters a decade ago and a very bland art style. High Voltage seems to have listened to the complaints of the first game and addressed almost all of them in Conduit 2 but is it enough?

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