Digital Foundry - The Making of Shift 2

EuroGamer - Slightly Mad Studios wants to tell us about "the journey".

"When I talk about Shift I always talk about 'the journey'," says lead designer Andy Tudor. "It's a journey of players' growing expectations and changing play styles, and a journey chronicling car culture over the years.

"Shift was always meant to be the next step in that journey, transitioning players from the illegal street racing of Need for Speed Underground and Carbon and that Fast and the Furious mentality, through legitimate racing in ProStreet (that brought 'organisation' to the racing), and finally onto bona fide circuits for the first time."

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