Brink has so many different things going for it. The SMART system is implemented very well and definitely adds a whole new aspect to your standard FPS. With so many different customization routes it is truly an interesting title to play, but it is a bit depressing that level progression is capped at such a level that players must make more than one character with no way to alternate between characters during play. Splash Damage is currently aware of the lag issues and is working on a way to repair them, so hopefully within a short time matches will not suffer critical lag spikes during full player matches. Brink is a shining example of what can be done to make a FPS different, if only that shine wasn’t marred with many different issues.