MEGamers learns that Bugbear's latest racer will feature over one thousand cities. How? They won't say.
And it will suck because of it. The cities will all have generic buildings and copy-paste ambiance. Reviewers will criticize the developers for choosing quantity over quality in an attempt to capitalize on the age-old gimmick of "more is better." If it sounds too good to be true, it probably is.
I bet it will have a map editor, allowing custom created cities to race in
LittleBigPlanet has thousands of levels. Modnation Racers has thousands of tracks. I'm guessing they are talking about user created tracks. It's been done before, and done well. I don't see why it couldn't be done again by Bugbear, assuming they have the talent to pull it off.
I don't have a very positive view of those games, either. "Thousands of levels" is a quantitative measure.
You're right! They would have probably been better off making an open world like Bornout, Test Drive or something like that!
...but then I suppose it would be exactly like Burnout or Test Drive so what would be the point?
Seems like you're right, but there are some things that not all developers know how to do. I mean, think about John Galt. What did he do that no one could?
This article should have just been titled: "Ridge Racer: Unbounded revealed" because it sheds absolutely NO light on the "1000 cities" comment and, as such, is absolute garbage. But of course that would have gotten less hits. Internet video games journalism is really starting to piss me off.
I am sorry, but how does 'reveal' make any sense? The game was 'revealed' months ago. First gameplay was shown here in Dubai behind closed doors with no filming allowed. We are directly reporting on the comment made by the developer, and that's 'news'. Just like any information-driven news you find on other websites.
You didn't "report on the comment". All you did was post the comment without adding an iota of new information. You call that journalism? Hell, if that's the amount of information you have in all your "articles", then you should have created a twitter account instead of a website.
...I still don't understand what you are lamenting about. Would you have know Ridge Racer would have 1000 cities, had you not read it from us or any other website? No. Hence, information, whatever it maybe, and however small it is, was passed from us to you. How can i 'add' to the comment the developers made? They did not comment further, how can i add new information? They made the comment in a group session and in a private interview with us at the Namco Level Up event. We report on any new piece of information we can find of a video game. Like the so called 'reports' and 'rumors'.
Well, technically, it is only a matter of time before we have a standardized 3D map of the world supplied and rented out by GOOGLE for all videogames that wish to have it. Doubt it will be first used in RIDGE RACER but they might have tried some primitive form of it just from Google maps or something.
Propably a map-editor like people have speculated below? So the new RR is developed by Bugbear, I'll keep these under radar, I hope my countrymen will make justice to RR^^ FlatOuts are really fun games.
Beat me to it!
I mean, I don't like Western Developers working on Japan-made franchises, I like em making their own games, I just hope this game turns out to be good... But by the looks at the preview in the studio, they're Leading on the Xbox 360, is not a bad thing if they know how to port it properly on the PS3, But Ridge Racer started as a Playstation franchise and the fan-base is actually mostly Playstation fans...Just saying it should of lead development on the PS3 instead!!!!!
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