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Another L.A. Noire Review Goes Live, This Time From GameInformer AU

GameThirst - L.A. Noire’s not out until next Tuesday in the U.S., but already reviews are starting to trickle in. The latest is from Australia’s GameInformer magazine, and apart from delivering one of the best one-liners ever, the publication gave Team Bondi’s latest game a near-perfect score.

The reason for the .5 deduction was because, according to the mag, the action sequences are a bit underwhelming and too simplistic compared to the depth and attention to detail the rest of the game boasts.

Review Score = 9.5/10

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-Mezzo-3025d ago

Awesome Yet Another Brilliant Score, Glad I Pre-Ordered It.

DarkCharizard_3025d ago (Edited 3025d ago )

Another contestant for GOTY

gravemaker3025d ago

Rockstar is truly the best in gaming industry

m233024d ago

Rockstar wasn't the developer, its from Team Bondi, although I don't doubt they had some help. Rockstar is just the publisher.

2fk3025d ago

these guys know how to make an epic game

DanSolo3025d ago

This game sounds like another step in the right direction for Rockstar.

Hopefully the next time they build a game engine they will make sure the controls and playability are of as high a standard as the rest of it... and before anyone starts disagreeing, what I mean is... when you take GTA's online multiplayer... whether you like it or not, the truth is the feel and controls are very underwhelming compared to the top multiplayer titles... that is understandable as the meat and potatoes of their games is single player... but it would be great to have controls and playability that would stand up well on it's own... as then you would have the best of both worlds.

Back on topic though, really looking forward to this game and will be getting it day one!

clarkjudo3025d ago (Edited 3025d ago )

If you ask me, this seems to be an excuse for fishing for imperfection by resorting to a personal opinion or reputation with R* games? A .5 deduction for game that is 20 hours for the story plus 10 hours of other achievements to finish the game is not bad. A .5 deduction is even more minor considering what I read that the action sequences are 20-30% of the game anyway. "The reason for the .5 deduction was because, according to the mag, the action sequences are a bit underwhelming and too simplistic compared to the depth and attention to detail the rest of the game boasts."

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