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DPrime Interview: Oscar Jilsén, Lead Designer on Sanctum

Coffee Stain Studios’ first-person-shooter/tower-def ense mash-up, Sanctum has been building up quite the loyal following since its PC release on April 15th. Its unique combination of two popular video game genres has proven not only operable, but quite infectious. But the indie developers haven’t taken a moment to rest, either, continuing to release new content for the game while promising even more.

The lead designer on Sanctum, Oscar Jilsén was kind enough to answer some questions for Default Prime to give some insight into how the game came about, as well as what is planned for its future:

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