Michael Futter Writes: When we received Forix 2 for review, I immediately loaded up the YouTube video as I had never heard of the game or its predecessor. I immediately recognized the core concept of the gameplay from my youth. Back in the day when arcades were still a common sight, there was a game called Qix. The game challenged you to fill in sections of a square playing field by moving at right angles to enclose and capture area. Qix looked to be inspired by an Etch-a-Sketch with some moving hazards thrown in for good measure. The goal was to capture 75 of the territory before moving on to the next stage. This concept has been used since, most recently in Bully: Scholarship Edition’s Art Class minigame. None, though, have taken it to the level that Nemesys has in Fortix 2.