Dealspwn points an accusing finger at five game design conventions that infest our favourite medium.
Dealspwn writes: "I’m reliably informed that New York is an incredible city and a great place to be; a bustling metropolis that pulses with life and adventure. Unfortunately it’s also an overused, cliched and uninteresting place to set a videogame. The Big Apple is a sprawling mass of dull grey brick, steel and glass – and is as visually uninspiring as it’s simplistically designed. It’s boring. So why do developers persistently choose it as a location?"