Cheap Ass Gamer: The first half of 2011 has been loaded with first-person shooters. Between Crysis 2, Homefront, Killzone 3 and Conduit 2, I’ve shot countless foes in the head … and portions of the body less prone to sunshine. Thanks, Bulletstorm! Out of all these offerings, though, the one shooter I’ve been most curious about was Bethesda’s Brink. I first saw the game at E3 two years ago and it seemed to be trying something new; at the very least, it appeared to be combining a lot of ambitious imaginings. Brink touts highly customizable characters, free-running traversal, dynamically generated objectives, mid-battle swappable character classes, a blending of single player and multiplayer campaign progression, and an emphasis on working together with a team. While that’s certainly a cornucopia of buzz words and appealing ideas, was developer Splash Damage able to meld everything into a cohesive game?
AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.
It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.
Six years later, and the game is available to anyone who wants it on PC.
Nice job, Ship! Yes, I am posting a comment on my site's review.