
GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080. So 50% upscale.(It's actually less than GT HD's 1440x1080)
1280x1080 and 2xAA
1280x720 and 4xAA
Confirmed by the same guy from Halo 3 resolution discovery (Quaz51).
http://forum.beyond3d.com/showthread...=43330&page=24
"GT5 prologue demo is 1280x1080p (yamauchi know than in car game the vertical resolution is the most important for the visibility) but with MSAA 2x now ! it's a very good Compromise
they also very improved the display of grills and electric wires and aliasing problems (compare electric wires in GT-HD and in this demo, it's big big gap), the texture filtering is very clean and the HDR ligthing is awesome! All this in 60fps with 16 photorealistics cars, it's impressive the show room and the pit/garage is full 1920x1080 no AA"
The demo was also full of jaggies and it just seemed incomplete in some areas. I do expect it to be full 1080p in the retail version with 60fps as the developers constantly made a big deal out of that.
just like almost every xbox360 is really upscaled and not really native hd because of the built in upscaler inside the gpu of the 360, get outta here with this crap.
Why do people keep saying they have jaggies?
I've seriously gone 2 inches away from my screen looking for them, and the only jaggies I've found are on the hood of the cars, and on some of the geometry in the backgrounds...
Mine looks pristine, I really can't complain about the graphics.
On the note of the news: I don't quite understand...It runs in 1080p, but has less anti-aliasing? It also run in 720p with more anti-aliasing? Doesn't it mean it can do both natively? Am I misunderstanding something?
It is only a demo though. Excuse me, a demo of a demo. But still NOOOOOOOO! Damn you GT5Prologue!
bu bu bu but halo 3 was 620P
/sacuims