110°

Why Do Ubisoft's Handheld Games Suck?

GamingUnion.net: It's not news that the handheld scene sees a plethora and over-saturation of games that hit the market. Most of them aren't that great and the good ones are really quite far and few between. Ubisoft is easily one of the more notable publishers that constantly fart out really shoddy handheld titles, most of which are usually movie tie-ins or mere after-thoughts of the big boys on PS3 and Xbox 360.

Read Full Story >>
gamingunion.net
mephman5159d ago

There are some good titles, but they are far and few between. It's a shame, really.

Hardedge5159d ago

Tenchu, despite its low Metacritic score, was a really decent game. Much better than Ubi's recent stuff.

Cheeseknight285159d ago

There really is next to no good games made by Ubisoft on a portable. I checked every GBA, DS, and PSP game they've published - the best I could find were LostMagic and Tenchu. LostMagic was mediocre, but unique at least.

In fact, Ubisoft's console games are pretty bad too. Without Assassin's Creed, they basically have nothing. Last generation they had Prince of Persia and Rayman which were excellent series but now they are not quite the same. I love the Rabbids, but I'd like to see a good new Rayman game.

tweex5159d ago

Even as much as I love the AC series, the handhelds just never did it for me :(.

Hardedge5159d ago

Yeah, same here, it felt like little to no care was given.

Hardedge5159d ago

Bloodlines was really bad. It had the potential but I think Ubi dropped the ball with it.

rabidpancakeburglar5159d ago

It's because generally handheld games are spinoffs of console games, and spinoffs often suck the big one

Hardedge5159d ago

I agree wholeheartedly, the spinoffs/ports are just really bad. The games that were specifically designed for handhelds, however, are usually pretty good.

mephman5159d ago

It's just disappointing that they can take their premium franchises, like Assassin's Creed and Splinter Cell, and butcher them so much.

Trroy5159d ago (Edited 5159d ago )

The PoP games on the PSP are actually really good. The sound issues that were reported on the reviewed UMD versions aren't present on the digital versions at all.

TheEatingChampagne5159d ago

POP games on the PSP were the same as the console ones...

Trroy5159d ago

Plus some large amount of extra content, yes. And they, like the console ones, were very good.

What's your point?

Show all comments (14)
60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

Read Full Story >>
clouddosage.com
jznrpg39d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad39d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto39d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead39d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

Read Full Story >>
simulationdaily.com
neutralgamer199239d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio39d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199239d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio39d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199238d ago (Edited 38d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie39d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199238d ago

I just want games to be fun and not geindy and full of micro transactions

anast39d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199238d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 38d ago
SimpleDad39d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername39d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit39d ago

AC Shadows is doing good yes.

gigoran839d ago

but but 2,000,000 players...

Chocoburger39d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit39d ago

Which UBI games did that? Im legit asking.

Chocoburger38d ago (Edited 38d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit38d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

Show all comments (19)