BRINK, developed by Splash Damage and Bethesda Software, is a derivative first-person shooter with an emphasis on multiplayer. What was promised is far from what was received. We were fed lines about how BRINK was going to revolutionize the way gamers played online and offline, how it would be a streamlined experience built upon revolutionary technology. The game, I will admit, looks nice and the characters have a unique, if slightly stereotyped design sense about them, but beyond the 102 quadrillion unique configurations what we have is a game that you’d regret pre-ordering. If you were expecting a parkour-inspired, dystopian game with a deep, well executed story and addictive online play, think again.
Whoa. 45 out 100.
A lot of mixed reviews on this game. That, coupled with no demo, does make me wonder.
Sigh... This reviewer has presumably taken points away for something thats not even in the game, namely female characters. Plus texture pop in is being patched.
Let me summarize this review:
66%: WTF, there's no female characters.
20%: Holy shit, I need to write a review, because my deadline's here!
14%: The game's respawn system seems broken, and that messes up some of the multiplayer experience, and I didn't like single player.
Matthew O'Mara Review: 2.5/10. Try harder, but in all honesty, you should be looking for new employment. I could have gotten everything but that final 14% from reading coverage prior to this review. It seems quite likely that you didn't actually play this game for more than 3 multiplayer matches and a quick jaunt in single player.
LOL...my favorite part of this crap review:
"In one multiplayer match, the squad I belonged to was tasked with destroying a pillar, retrieving a navigation computer and escorting the box, via a tank-like robot, to a nearby boat. All was going swimmingly until the other team wised up right near to the end. In order to leave the mission, our team had to hack a small control panel held within a fortress the other side had constructed. To say they were turtling is an understatement, and an unbalanced system of respanwing right next to the objective prevented us from having even a slight chance of winning the match. They all became engineers, destroyed our hack boxes and deployed turrets freaking everywhere. There were turrets, turrets everywhere, and frustration abound. It could be a matter of balance and what happened was all “part of the game’s strategy”, but even when I had changed classes, even when I used every weapon at my disposal and even when I had been rallied we still lost, badly."
What I took away from that ....this is a multiplayer team game...yet all I hear from this dbag when the other team started playing as a team is: I this, I that... there is no I in team jackass....go back to playing COD please.