Learn all about the new, exciting DirectX 11 technologies Epic and NVIDIA created for the incredible Samaritan technology demo, shown running in real-time on three NVIDIA GeForce GTX 580s at GDC 2011. Also, Epic’s technology maestro, Tim Sweeney, talks about the future of graphics and how Epic helps others make their own content.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Unreal engine. So pretty.
I know I should be impressed. It is impressive. But I'm not...yet.
I just want to know how open world games could actually look with these advancements.
I wouldn't expect Unreal 3 games to use much of this tech TBH. The performance hit for most of what's going on is pretty serious. Samaritan seems like "oh shit everybody else is showing off next-gen tech we need to show something too" and then that's the last we hear of it until Unreal 4 on next gen consoles.
It's a very good article and worth a read. Amazing how the "renderman" tech by Pixar is still effecting the industry even today.