90°

Epic, NVIDIA & Tim Sweeney Talk Samaritan & The Future Of Gaming Graphics

Learn all about the new, exciting DirectX 11 technologies Epic and NVIDIA created for the incredible Samaritan technology demo, shown running in real-time on three NVIDIA GeForce GTX 580s at GDC 2011. Also, Epic’s technology maestro, Tim Sweeney, talks about the future of graphics and how Epic helps others make their own content.

newsguy5159d ago

Unreal engine. So pretty.

Otheros005159d ago

Unreal looks so rubbery and plastic.

newsguy5159d ago

...not sure if serious...

Kakkoii5159d ago

He is serious, and it is true. The sub-surfacing scattering is bad in their demo. Crysis 1 even had sub-surface scattering on faces that was better.

Most people aren't very familiar with high-end graphics technologies like SSS. But for people like me who work with production level SSS in CG, I can easily say their implementation is horrible looking compared to properly done SSS.

xer05159d ago

Absoloutely, but i've always been far more interested in John Carmacks vision and ideas.

From what I hear, id tech 6 will be using voxels, as well as ray tracing.

Otheros005159d ago

I am serious. Just take a look at the DMC reboot.

http://n4g.com/news/614968/...

starchild5159d ago

You're loony. I don't see any rubbery look. In fact, I don't see any screenshots of the actual game there at all. What exactly were you trying to show?

Plenty of extremely good looking games like Mirror's Edge and Gears of War 3 use that engine. It looks great.

I don't want it to be used for every game because game engines do impart a certain look to games and I don't want all games looking too similar. But it is still a great engine.

DeadlyFire5158d ago (Edited 5158d ago )

I like Unreal Engine 4 Tech demo they showed. Can't wait to see which next gen consoles will sport it. I know the PC platform will.

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soundslike5159d ago

I know I should be impressed. It is impressive. But I'm not...yet.

I just want to know how open world games could actually look with these advancements.

AndyB5159d ago

An open world game using this tech will be a very long time off.

squidyj5159d ago

I wouldn't expect Unreal 3 games to use much of this tech TBH. The performance hit for most of what's going on is pretty serious. Samaritan seems like "oh shit everybody else is showing off next-gen tech we need to show something too" and then that's the last we hear of it until Unreal 4 on next gen consoles.

likedamaster5158d ago

It's a very good article and worth a read. Amazing how the "renderman" tech by Pixar is still effecting the industry even today.

70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

Read Full Story >>
pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
69d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

Read Full Story >>
blogs.nvidia.com
ZycoFox82d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R82d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits81d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack81d ago (Edited 81d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7281d ago

So is HDR... but they have it anyway.

thesoftware73081d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr81d ago (Edited 81d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0182d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS82d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos82d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS81d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto81d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos81d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos81d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8581d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos81d ago (Edited 81d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

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