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Driver: San Francisco Was Delayed To Hit the 60 Frames Per Second Sweet Spot

X360A writes:

"Ubisoft Reflections held back Driver: San Francisco to achieve the Holy Grail of 60 frames per second for its open-world rendition of San Francisco, something incredibly challenging for a large-scale environment, Creative Director, Martin Edmondson told X360A."

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RyuDrinksTheDew3817d ago

oh wow, sounds awesome!

graphics might not be top notch, but 60fps makes most games look a lot better.

still on the rocks about this game though.

Persistantthug3817d ago

Can you notice the difference if the game was played on an old school 4:3 analog TV?

damnyouretall3817d ago (Edited 3817d ago )

i remember bioshock and its 30fps and 60 fps option. i could barely tell the difference in the graphics it was very subtle. i didnt know shit bout this game, but they have been developing it for 5 years and its a 60fps open world. i loved the first driver and im gonna check this out if it plays like the first one.

hennessey863817d ago

that it plays like a driver game should. Looking at the incar animations and the gameplay so far it looks perfect

Seijoru3817d ago

The option was to disable v-sync which makes the framerate very variable between 20-45fps.

ShinFuYux3817d ago

Well, you couldn't really tell difference unless you had a television that had a fast refresh rate, something around 120hz would be the ideal tv.

60 frames per second really makes everything move smoother, more realistically.

cannon88003817d ago (Edited 3817d ago )

120hz means that the screen refreshes it self from top to bottom/bottom to top 120 times each second. If you're playing a game that is locked at 60 frames per second, there will be hardly any difference. Maybe a better looking image with more fluid movements and less screen tearing because the tv is refreshing twice for every frame the game renders. :D

STONEY43817d ago (Edited 3817d ago )

The Bioshock thing was a v-sync option. Even with it off it wasn't 60fps, but it was much smoother. It gave you the choice of a higher framerate versus zero screen tearing. I couldn't see much tearing even with it off though, and the added framerate was worth it.

+ Show (1) more replyLast reply 3817d ago
theaceh3817d ago (Edited 3817d ago )

very nice call.

I wish EA would have done the same with shift 2. After playing GT5 and FORZA 3 for a few months, I recently rented shift 2 and could not get myself to play the game for more than 5 minutes. I returned the game to the video store that same evening.

60 fps really makes racing games shine.

hennessey863817d ago

is like driver should be im not to bothered about graphics because driver was always about those fantastic driving physics.

andrewsqual3817d ago

So the new Ghost Recon is gonna be 60fps then and Am I Alive is going to be 240fps. Awesome logic

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