360°

Sony: The Cost of Reparations In The USA

Attempting to use the most finite numbers available, Gaming Irresponsibly tries to make dollars and cents out of what the PSN attacks will cost Sony in the United States alone.

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gamingirresponsibly.com
agentxk4730d ago

Wow! Those are some bug numbers. Thanks for pointing that out!

sdtarm4730d ago

this numbers wont be accurate, if sony did have to pay $110 for each PSN user then Im sure they would work out a deal with the company to reduce the cost for each person because there are 5.6 billion users that would be benefited

coryok4730d ago

sonys insurance will likely cover 50-75% of the cost of identity theft insurance, not to mention that secondary psn accounts or psn accounts with incorrect personal data attached to them wont be eligible to take advantage of the offer for identity theft insurance either

sonys cost for this whole thing probably wont go over 500 million worldwide

HolyOrangeCows4730d ago

That's only if ALLLL 5.6 million accounts - which haven't had their encrypted CC info used anyway - register for the program. I'd bet not even 1/100 sign up.

rabidpancakeburglar4730d ago

SOOOO stupid. The cost in the USA will be next to nothing. It's including the pro package and putting all of the credit cards registered in the US PSN calculating, out of the 5.6 million card holders only about 10,000 or less would actually bother spending that much money

blitz0x4730d ago

Maybe you misunderstand. Sony is paying, not the users.

Dante1124730d ago

Wasn't it stated in other articles that Sony insurers would help foot the bills?

TOO PAWNED4730d ago (Edited 4730d ago )

So much money, I hope this doesn't turn to be true. Just imagine how many studios they could acquire for such amount of money? Ubisoft is worth around 2 billion, same for Take Two, just an example.
EDIT:DANTE122121
Get cocky? Dude I only have PS3, don't care about 360

Dante1124730d ago (Edited 4730d ago )

Double posts, my bad. But yeah, I thought it would be atleast a couple of billions. Guess I was wrong.

Edit: Wait, did he just edit the article? Some things look changed.

blitz0x4730d ago

Nope, no edits. Same as when it was posted.

Dante1124730d ago (Edited 4730d ago )

Too Pawned, don't get too cocky. Microsoft had to pay 1 billion for the RROD situation. I don't know how much they still are paying even after with the 3 year warranty deal.

Source for disagrees: http://www.computerworld.co...

Max_Dissatisfaction4730d ago

Yeah. . .how is he being cocky?

Dante1124730d ago

I just assumed from his original "LOL' post before it got edited.

shikamaroooo4730d ago (Edited 4730d ago )

lame article estimating sony woudnt get charged $109 its like someone who has no idea how buisness, money work wrote this article

blitz0x4730d ago

The amounts were based on the information made available, and cited source information whenever possible.

You can tell by the quote of "While deals were likely worked out with places such as Debix, many users never had their information stored online" that the costs were based on implied value to a consumer, not actual expenses incurred to Sony.

If I come across a Sony expense report, then I will have more exact figures.

jack_burt0n4730d ago

I think the word ur looking for is irresponsible and yes that article is completely, with that money sony could set up their own insurance firm and insure all those individuals personally lol

NotoriousWarrior4730d ago (Edited 4730d ago )

The only thing Sony has to pay for because of this event is for fixing and upgrading their security network, making a security network department and the welcome back program.

Now the highest costs would go to the first 2 things I mentioned and what this article talks about is completely wrong for many users, for example, I doesn't cost Sony anything in making everyone a PS Plus member and only those accounts that are used regularly would take advantage of what PS Plus offers.

Sony doesn't pay much for the stuff they give free so if 50 million free games are downloaded through PSN the most thats gonna cost Sony is around 10 million depending on the deals they make with the developers and a lot of the stuff that is on PS Plus would come directly from Sony's own studios making the cost nothing. The only cost they would pay would be for servers but they are paying for that all the time so nothing is affected.

This is all just quickly written to show in how many ways the figure in this article is not only wrong but is in completely different world to what it will actually cost.

And the amount of new people the PS Plus will attract could cover the costs easily in the future especially when this is like marketing PS Plus which they normally spend money on.

All these articles that are talking about the billions Sony has to use to fix this situation are STUPID and Sony is laughing at such a time just because these are ridiculas assumptions.

Sony's annual reports should prove my point unless they release figures which I doubt will happen.

agentxk4730d ago

Actually it does ultimately cost Sony money, even to allow PS+ access. It may not be billions, but there are expenses involved in the discounts and services users have access to. There are still products and services rendered...

NotoriousWarrior4730d ago

Im just making a point on the 2 different figures I have seen, which is 21 billion and now 4 billion.

I also did say it would cost Sony money but it's hardly in 100 million and these people talk about billions.

My above points are valid because all of it is true and the figures are just a random number which is more possible than the billions this article talks about.

Not only that if this attracts a lot of people to PS Plus it will cover those damages and I thought Sony should have given PS Plus free to everyone for a month from the start as a marketing tactic.

Venom2154730d ago

sony is going through enough,thats alot of money that theyre loosing.but please give us our psn back soon.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies13d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken13d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga13d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken13d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12513d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91313d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91312d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit12d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 12d ago
Christopher13d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit12d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal13d ago (Edited 13d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher13d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken13d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2313d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit12d ago (Edited 12d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder13d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts13d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades19d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken19d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades19d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken19d ago (Edited 19d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii19d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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