It's no surprise to see Bungie lording it over the UK sales charts, given that Halo 3 is, according to publisher Microsoft, 'entertainment launch of the decade'. The game has made $300m globally (and counting) - a chunk of which went through UK tills.
More impressive is that the studio's single game managed to take an axe to Nintendo's previous reign at the top. While the firm sits at number three in this month's list, in the past year the format-holder has had a nearly untroubled run as the best-selling developer in the UK, its rule only challenged by Vicarious Visions (and its multi-SKU behemoth game Spider-Man 3) and Microsoft's Turn 10 (with its best-selling Forza 2).
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.