Videogamer writes: "You have to take Driver: San Francisco with a pinch of salt, or - if you're less forgiving of the supernatural than I - a generous handful. The narrative underpinning the innovative new Shift mechanic is a little...out there. As Tanner cruises the sun-drenched streets of San Francisco, he can choose to ditch his iconic Dodge Challenger in favour of any other car on the roads. Not by jumping out and jacking it GTA-style, though. Oh no. He can project his consciousness into the body of another driver, becoming that person. Yeah. But it's fine, he doesn't actually possess superhuman powers, because he's dreaming the whole thing!"
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
Sounds like fun.
The first driver was the best and I felt like DriverII, for the Ps1, was the closest thing to a 3D Grand theft auto game in it's time.