TVG Exclusive: Tabula Rasa - Control Points feature

Tabula Rasa producer Starr Long discusses the dynamic battlefields being built into Richard Garriott's upcoming MMO...

"One of the fundamental goals for Richard Garriott's Tabula Rasa was to simulate a war by creating what we call a dynamic battlefield. One of the ways we did that was to have the NPCs fight each other, but we wanted to take these battles a step further where they didn't just fight each other sporadically as they encountered each other. Instead, we wanted them to actually fight over key pieces of territory which could alter the game environment in that area. These key territories are control points, and they are an integral part of what defines our dynamic battlefields."

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