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110°

Telltale To Begin Publishing to 360

Telltale have just announced via Twitter that they are soon to begin publishing to 360. While they have yet to announce exactly what they're bringing to the platform, they have made it clear they have "exciting stuff in store".

They were also quick to confirm that this will make no difference to the other platforms they publish to.

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Community4746d ago
lochdoun4746d ago

Yes!
I can finally play Tales of Monkey Island on my 360.

matgrowcott4746d ago

I'm thinking Jurassic Park is a definite.

callahan094746d ago

I played Tales of Monkey Island when it first came out on PC, being a huge fan of the franchise from way back when. Loved it so much I bought it again and played it again on PS3. Such a fantastic game, it actually works much better on PS3 than on PC, for me. Maybe you can use a controller with the PC version, but I don't have one so I dunno. But the game actually surprisingly controls better with a controller than a mouse / keyboard. The 3D navigation of Guybrush is just wonky and weird feeling without a controller. And this is coming from somebody who is a PC gamer first and foremost and almost always prefers mouse/keyboard, but the controls for Guybrush in Tales was just weird and never got comfortable for me until I played it with a controller. So enjoy it if it comes out for 360, because the controller is the best input device for this game! Now, the HD remakes of the original 2 Monkey Island games is terrible with a controller, though, in my opinion. They are legitimate point-and-click games and the mouse is the only way to play them for me!

Masterchef20074746d ago

Didnt Monkey island come out on the 360 as well?

Infernostew4746d ago

Hopefully MS doesn't dick them around like they with Wallace and Gromit. Great news for Telltale and 360 adventure gaming fans.

Raven_Nomad4746d ago

Anyone else starting to notice that Microsoft is being a lot more lenient with publishers and developers lately? I have a feeling this E3 is going to be full of surprises from MS.

SRTold4746d ago

um, I have been playing telltale games on my 360 for years... what the hell are you talking about they are about to start publishing??

matgrowcott4746d ago (Edited 4746d ago )

@SkidRowTrash

You know you've missed out on about 6 or 7 different series in the last couple of years?

That's because Telltale haven't been publishing to the 360.

SRTold4746d ago

Well, I have more telltale games on my PC from Steam. Thing is though, the title of this thing and article makes it seem as if they are going to be putting a game on the 360 for the first time ever.

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70°

Telltale Games Confirms Layoffs; All Projects Still in Production

Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.

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Abriael202d ago
mooreneco21201d ago

Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.

190°

How Supermassive Games Is Repeating Telltale's Mistakes

Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.

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ApocalypseShadow669d ago (Edited 669d ago )

Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.

Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.

Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.

plmkoh669d ago

Tell Tale's biggest mistake was attaching their works to huge existing IP that requires big royalties. They didn't invest in bringing new ways to interreact with their games or even improvements to graphics/mo-cap.

Supermassive is the complete opposite. Their games are completely original works, they own their own titles, there is a level of exploration in their games and the graphics continue to be worth a look.

Notellin669d ago

Agreed. This article is complete garbage. The games it compares The Quarry to are hardly competitors and nowhere in the league of the game.

Knushwood Butt669d ago

I need to play Rush of Blood again.

Bobertt669d ago (Edited 669d ago )

These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.

SyntheticForm669d ago

Currently playing TQ and have no complaints. Really enjoying it. Hats off.

StarkR3ality669d ago

The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.

MadLad669d ago

Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.

None of this applies to Supermassive, thus a pointless and uninformed article we have here.

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50°

The Power of Story in Video Games

Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.

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