Brink Creative Director Ham: We Want To 'Just Leave The Good Stuff' Of Multiplayer

As part of a larger Gamasutra feature, Splash Damage's Richard Ham, creative director on the Bethesda-published Brink, explains how the developer hopes to control player behavior in multiplayer sessions.

Read Full Story >>

The story is too old to be commented.
Dr Face Doctor4353d ago

I'm as excited as I am skeptical. That is, I'm very excited for this game.

Zancruz4353d ago

Im really hoping this will be epic...

CrimsonEngage4353d ago

Good. Hopefully i can play with like minded people who use teamwork and avoid the morons.