As part of a larger Gamasutra feature, Splash Damage's Richard Ham, creative director on the Bethesda-published Brink, explains how the developer hopes to control player behavior in multiplayer sessions.
I'm as excited as I am skeptical. That is, I'm very excited for this game.
Im really hoping this will be epic...
Good. Hopefully i can play with like minded people who use teamwork and avoid the morons.
I'm as excited as I am skeptical. That is, I'm very excited for this game.
Im really hoping this will be epic...
Good. Hopefully i can play with like minded people who use teamwork and avoid the morons.