Jeffrey Matulef writes, "What made God Hand so special was that much like Shinji Mikami's previous effort, Resident Evil 4, God Hand limited your movement to make sure you were always in an oppressive scenario. Where RE4 didn't let you move and shoot at the same time, God Hand kept the camera close behind the player's back and there was no way to strafe. Its stodgy movement actually felt pretty similar to RE4's, only instead of methodically shooting, you were beating the stuffing out of enemies."
There’s definitely no denying that some games might have been undeservedly bashed by critics. The reasons why vary from game to game, but there’s a lot of diamonds out there in gaming that have been obscured by plenty of rough.
Return Fire (PS1). It has a Metacritic of 71 but it is one of the best games on PS1. https://www.metacritic.com/...
Warframe. Started life with a 64 on meta but improved quite a bit over the years. I put north of 1000hrs in.
Can we address how odd it is for the idea of hated by critics seems to work at anything below 80%? 3 of these 10 have a critics score of 70 or higher and only 1 has a score below 50.
I would say anything below 40 would be bad / hated, 40-59 is ok but missable, 60-69 is functionally average, 70-79 is good, 80-89 is very good, 90-94 is outstanding GOTY candidate, 95+ is genre defining
The great thing about being one of the most popular consoles of all-time is that there’s always more underappreciated bangers to spotlight.
I love Enslaved such a sleeper hit, Asuras Wrath a very good game I still own, and I wish EA would put out a new Dante's Inferno another game I enjoyed. I never heard of the Rain game I might have to try it out might give Ebay a snoop or two.
enchanted arms and folklore most definitely.
theres also a game about a red haired guy and a girl who is a sword or something. good game
These are the games that championed ideas, mechanics and systems that would ultimately be a much bigger part of the gaming space in the future.
Kill Switch is one of my fav shooters from that generation, highly underrated in my opinion.
1. Indigo Prophecy - No
2. God Hand - Hell yeah. Still is. What a game. But Adaptive Difficulty sucks.
3. Metal Gear Solid 2 - Gameplay-wise, sometimes it was and sometimes it wasn't. The AI stuff was already Cyberpunk fair and Political Miss-information was old stuff as well. Furthermore, these themes don't really play out during the gameplay portions of the game. So they might as well have been a movie spliced into a game. Which is my main criticism of the MGS series. A lot of Talk and hardly any of it is part of the gameplay or affects it in any meaningful way.
4. Dark Cloud - Couldn't say. But Procedural stuff sucks 99% of the time.
5. Splinter Cell: Pandora Tomorrow - The Xbox version sure was and kinda still is. The PS2? Not even close. The Asymmetrical MP was cool though.
6. The thing - The system was kinda cool in theory. In practice? Meh. But it should've been brought back for other games for sure, and expanded upon. At least some type of variation of this mechanic.
7. Final Fantasy XII - While the System was kinda cool. It did lends to your party playing on Automatic. Became monotonous after a while.
8. Kill Switch - Kinda. But Metal Gear, Splinter Cell and Winback already had it first. Then there was Time Crisis.
9. Mercenaries: PoD - You spelled Monster Attack way wrong.
10. Mortal Kombat: Deception: Tobal No. 1 or Ehrgeiz.
Good list, I would include Okami (brush mechanics), Viewtiful Joe (time & zoom mechanics)
NO
definitely!
Asura's Wrath is going to be the best in its genre!
plus, i really hope they make a Clover studio's HD game collection Okami, Viewtiful Joe2 and of course God Hand
It will defenetly will. Why is it everytime there's an article about a Capcom game,there is always haters here hating on Capcom.
if it is, let's hope they don't make it as ugly...