Gaming Irresponsibly's Reichris writes: If there’s one truth we can rely on it’s that rumors have a 50/50 chance of coming true. They won’t admit to it, they won’t deny it, but why should they? Nintendo has been centered in the media most recently when talk of their successor to the Wii came to light. Nicknamed ‘Project Cafe’ with the possibly that ‘Stream’ will end up as its final brandishing, this “Wii 2″ as it’s also been suggested can only be real, because if nothing else it’s inevitable.
Karl writes: - You’re placed in an out-of-this-world environment (there’s a small selection to choose from) and after a quick tutorial of which buttons do what, you’re free to play! Using the motion controllers to combine a variety of shapes and colors (and a bit of freehand painting) you’ll produce beats, synths and…other musical sounds (I’m not an EDM expert so you’ll have to forgive my ignorance on the subject) which will create and elevate the chosen track (again not a huge selection but enough to showcase ArtPulse).
Josh writes: - I am going to cut through all the formalities I normally give my reviews with Himno. Normally I try to go into ever Indie title I play with an open mind, and that was no different with Himno. The game boasts “a non-violent, no death platformer.” That may be true that you do not fight off zombies or orcs. However, the bit about not dying is a load of crap as you will constantly fall into the water as you have no clue where you are going half the time.
The animation is nice and it looks like it controls well but they seem to have forgotten to make it a game.
Lyam writes: - Mekabolt is very simple in concept. Your gun itself is the mekabolt and shooting enemies allows you to manipulate them in a way to continue on in the stage. For instance, one enemy walks on a platform and by shooting it, you can use it to access higher heights. Another is a flying one that when shot, it falls to the ground briefly, letting the player have a moment to jump atop of it and ride upwards. Figuring out the patterns of the enemies and what their benefits are is the key to success in finishing stages. There’s not much difficulty since each time a new concept such as a new enemy appears, the next few stages are simplified to learn the benefits of that enemy.
which half doesn't matter if it is coming out of Nintendo, who as ever are playing by their own rules. As far as I'm concerned they are late with respect to the HD era, so they are working the end of 7th shift taking advantage of everything the HD era means (hopefully it will also do 7.1 surround sound), and should be ready obsolescence if the 8th gets started and there are things it can't do or isn't designed for.
400 Dollars for a console that has slightly better power than a 6 year old 360 and ps3, dream on; If it was a true next gen i'd pay double but it doesn't look like it, so no way.
THE Next gen isnt coming any time soon