Jeffrey Sandlin on Bitmob writes: "You don't save the world by looking like a hero, you save the world by defeating that which is threatening it. The world we live in is threatening itself. People tear themselves and others apart because of fear, anger, pride, and hopelessness, not because being terrible makes them happy. You defeat that which ails mankind by teaching people, like Illusion of Gaia taught me, that there is hope that can conquer fear. There is understanding that can conquer anger, there is forgiveness that can conquer pride, and the hopelessness these things create in mankind will be defeated when people can learn to trust and be worthy of trust."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
The Drifter puts you in the boots of a man who dies before the opening credits roll, then gets a second chance to uncover why someone wanted him dead. With gritty pixel art and practical detective puzzles, it's less about inventory management and more about staying one step ahead of the people trying to kill you again
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
I have fond memories of this game. It's one of the best RPG's of it's time and still is. I definitely recommend people to download a ROM and play it (You can't buy it anymore unless you to find a copy in a pawn shop or ebay, but you're not supporting the developer anyways so it makes no difference.)
It's almost like a game genre in it's own, it's not a typical FF style RPG.