IGN: Rage's Unique Co-op and Multiplayer

id Software pioneered the first-person shooter and the online features that typically come along with them. Indeed, the Texas-based developer invented the ubiquitous the term "deathmatch," which gives it some serious credibility when it comes to the online offerings that will appear in each game it creates.

Read Full Story >>
Active Reload4543d ago

I don't know what to say except...here is the summary:

Online deathmatches are vehicular only and the games other online offering is co-op. I'm SLIGHTLY disappointed...

multipayer4543d ago

It does seem odd, but a traditional deathmatch would have probably ended up like a Doom clone anyway and Doom 4 is not finished.

ABizzel14543d ago

I'm kind of glad it's something different. It separates itself from all other shooters that way, but there should have been a shooter mode for multiplayer as well.

The only real problem I have is that it's only for 6 players. I think multiplayer should at least be 8.

Rage just moved up a bit on my "games to look out for list".

despair4543d ago

I like it, they plan completely different experiences between SP and MP and that I can get behind.

InTheKnow4543d ago

When some one says something like " whats best for Rage " as a way of defining the multi-player, it can't be a good thing. It usually means you can expect a cop out in some way. They said the same thing about Bulletstorm and look how that turned out.

A game about crazy, over the top enemies and weapons NEEDS to have a deathmatch ( on foot players ) mode and I would say a firefight/horde mode.

Things have changed since Doom and the sooner these guys stop talking about the past and embrace the future, the better off they will be. Gears is launching at the same time and Gears 3 is packed full with Co-op, Horde and deathmatch multi-player. I think they should move the launch to the first week in October. I also think it's absolutely crazy that Uncharted 3 is going up against COD and Battlefield in November.

DigitalRaptor4543d ago (Edited 4543d ago )

RAGE is primarily a single-player game. id Software knows this; the gamers who are looking forward to it know this. The multiplayer is an added bonus and it's up to the developers to do what they think is right. You can't say it's wrong until you have seen enough details to make that judgement.

In all honesty, can you really see RAGE as being the type of game for "on-foot" deathmatch, when the main enemies in the game are mutants? Hardly...

And there are no 'maps' per-se. The game world is one entire connected wasteland as far as we've seen. You've got to wonder how that sort of deathmatch would work. Trudging through miles and miles of wasteland and run-down buildings... that sounds extreme and unpleasant. Vehicular combat sounds unique and fitting for a game like RAGE. It could add another dimension to the overall experience.

Should Portal 2 have included online deathmatch? Play against Gabe? No. The meat & potatoes is in the single-player and the co-op is a complimentary experience.

You do realise it's not always about THE COMPETITION, but creating a unique product you are proud of and think pushes the boundaries. Just because we're living in a generation of hugely popular online gaming, doesn't mean it's do or die for developers.

And Uncharted 3 can stand on it's own. The hype for that game is much higher than you think. And if you'd seen the latest multiplayer info on UC3, and would remove this Sony/PS3 sting you always seem to have in your side, you'd know how far Naughty Dog are taking this and how high profile it can be, if Sony makes the right moves in terms of advertising.

Just because you're in love with Gears of War 3 and other third-party online shooters on 360, doesn't draw away from how great games on other platforms are.

MysticStrummer4543d ago

Shocked and chagrined. The game needs traditional deathmatches along with the other things. They could at least have Thunderdome-like arenas for stuff like that. In some games, the idea of characters having a free for all deathmatch doesn't fit. This is the type of game where that would make sense and be fun.

BubbleSniper4543d ago

i like fact deathmatch is vehical only

now for the FPS noobs 2 try somethin new

Show all comments (9)

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

Read Full Story >>

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

Read Full Story >>
Fist4achin1404d ago

I enjoyed the first game. I plan to play the sequel soon!


Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
traumadisaster1556d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071556d ago (Edited 1556d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141556d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1555d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1556d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1556d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1556d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1551d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.