TheSixthAxis says: 'There’s something I’ve been noticing as I slowly descend into a life that is mostly dominated by watching things or playing things. There is a pattern to sequels or, more specifically, how sequels have to work for them to have any chance of success. For a change, it isn’t actually the fault of the developers/publishers here, though – they don’t have a choice.
After a good/successful game (or movie or TV series), there is a reasonably good chance of a sequel. Hell, the game doesn’t even need to be that good/successful sometimes, for reasons about which we can only speculate, and still get a sequel. The thing is, if this game is successful, a sequel has to stay true to it’s prequel but also manage to innovate and change as it does so. This, as you might imagine/have noticed, is a difficult thing to do in something that has achieved huge success and a lot of praise from gamers/movie-goers and critics.'
Tom Henderson and Jeff Grubb suggest a 2.5D Metroidvania-style God of War spin-off is in development, set in Greece before Kratos becomes a god.
I wouldn't mind playing that, I'm guessing somewhat in the vein of Prince Of Persia:TLC but hopefully with better graphics.
🤔 Interesting. Nothing wrong with switching it up to a different genre of game for a side project. Hope they don't try to do that to a main entry.
PlayStation - The Concert is a magical musical experience for fans of the brand.
Former PlayStation Studios boss Shuhei Yoshida saw God of War as a "problem" when he first played it, and advocated for its delay.
And it became one of my most favorite games of all time and I still like it more than the sequel.
Well if a game/movie/project needs fixing, especially something with the legacy that god of war does. Delay and fix it, don’t ruin the legacy by releasing crap.
Way to go.
Like Miyamoto famously said.
“A delayed game is eventually good, but a rushed game is forever bad.”