Game Rant's Andrew Dyce writes, "There is a fine line between an artistic expression and a commercial property, and the difference is one that video game designers must struggle with on a daily basis. With the constant development cycles that major developers and publishers eventually get into, feedback from fans and critical reception is easy to come by only days after a game hits retail shelves. In the case of Dragon Age 2, fans and critics alike made it clear to developer BioWare that many of the changes in direction the team had implemented with the sequel were not what they had hoped.
So with Mass Effect 3 still in development for a rumored November release, we’ve started to wonder if the sea of complaints and wealth of shots taken at their most recent property will encourage ME3‘s developers to re-examine, or change their own plans for the third installment. It’s never too late to make a game better, after all."
Dragon Age: The Veilguard's creative director has recently claimed in an interview that Anthem taught BioWare to focus only on its strengths.
Let's hope so, because I'm pretty sure they're one more stinker away from being canned by EA.
y'all were good at Jade Empire 2 back then. More Jade Empire please. Though it'll probably be a LS. At this point IDC just bring it back.
Brought to us by the same people that said it was exciting to only focus on gameplay while they were hyping up Anthem. So, this could mean that they dropped the ball on Dragon Age. I mean, the art looks like Fortnite and the quick banter of a Disney action movie doesn't really say "Dragon Age."
The thing about Anthem is the game had a good foundation. To this day I haven’t played a mech suit game with better flying mechanics. It’s everything else in Anthem that sucked.
Hanzala from eXputer inquires, "If Dragon Age: The Veilguard needs BioWare to degrade its own works just to promote it, what does that tell you about the game's quality?"
Damn, people really need to calm down. Every Dragon Age game has been wildly different from each other, there is no singular version of what it used to be... Back when DA2 came out, people complained and compared to DAO, but still played the game. When DAI came out, they complained and compared to DAO and DA2, and still played the game. I know, I've been there. I complained about DA2 and DAI, but I still played them and I still enjoyed them. All 3 first games were vastly different, and I count them all among some of my favourite games. We've seen very little so far, it's much too early to be this dramatic about it.
Similar thing happened with SaintsRow and look how that turned out. To be fair we are seeing this happen in other industries as well. This is what diversity hiring gets you, people that hate gaming and only ended up in the industry for the money.
Legacy?
I can hear the fans being insulted and being told that this is no longer a product for their audience.
I can't think of anything more dumb than insulting past games legacy to promote your new game, even more when they were among the best CRPGs ever. The game has to be in really bad shape if they want to promote it that way.
So, he insulted the legacy by stating better combat in this than previous entries, better story telling with a bigger focus on narrative than prior entries, more intricate character designs, which he claims were limited in the past to make cosplay “easier,” is “insulting” the legacy?
Ive seen so much sh*t talking about DA2 and Inquisition that it weirds me out to see people now defending those games. I, personally, thought the gameplay trailer looked great… while the initial teaser, not so much. I’ll wait for the game to come out and see if it’s “better” than the previous entries, but people need to calm the f*ck down over this. He’s just claiming improvements they’ve focused on that I’m pretty sure stemmed from consumer criticism in the first place.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
this game might be my last title from the bioware, if they ruin it and make it too mainstream.
We're in an age where game developers are reacting, many say overreacting, to the community. Killzone 3 should be a perfect example of this with the changes made to controls based on the reviews of Killzone 2.
I think most of the changes in ME3 will be from complaints of ME2, though, not necessarily DA2. Biggest complaints were about the removal of RPG elements (such as weapon modification and improved skill options), exploration, and a bigger focus on the main storyline without too much side story distraction.
I hope from each game that a developer makes, that they take onboard, the critisms and compliments from their audiences, and then build upon that in the next installments.
Hopefully, Bioware have learned from ME2 and DA2 and will make ME3 and DA3 even better.
My only complaints I have are the reuse of the same environments over and over and the import glitch from awakening not working and will still be broken after next weeks patch.
yes, no, maybe, who knows
bioware knows, maybe ask them instead of asking people who for sure dont know the answer.