Ultimately, it doesn’t matter how well you design your dungeon; the heroes will always come and you’ll have plenty of opportunities to pluck out enough souls. With a bit more focus, this could have been a really cool niche game, but as it stands, the mish-mash of ideas and lack of focus come together to create a promising but underwhelming product.
Humble Bundle has a new bundle that packs Dungeons, Dungeons 2, Dungeons 3, and a bunch of DLC. As always, a percentage of profits from the bundle go to charity.
Dungeons & Dragon’s most famous sibling comes back to Kickstarter in February
I am just playing through the first game in the series, and really enjoying it. They've done great job with the game, and consequent patching it (I understand there were balancing issues at launch).
But I don't understand why they're taking the sequel on Kickstarter. The first game should have been proving grounds for them, to be able to take on sequel with sales from the first game. I don't know the figures behind it, or the business model they're going with, and how much of it is driven by the necessity, financial greed, or gauging the interest for sequel (often used to then seek further funding from private investors, when goals at met, demonstrating demand, as it was done with Kingdom Come Develierance).
A new spin on a old Dungeon Crawler or will this retro game be a miss in the 8 bit world? Come check it out over at Thumb Culture