In late 2007, I picked up a copy of The Orange Box to finally play through the much-lauded Half Life 2. The game featured unrivaled physics for the time, a compelling story and strong gameplay. While I never finished my playthrough of Half-Life 2 (come to think of it, I really should), I did end up playing a game that many predicted would be the weak link of the package, Portal. I’ve been meaning to replay the quirky little puzzle game for a couple years now, but have always gotten distracted by the latest and greatest titles. I figured since Portal 2 is coming in a week, there was no better time but now. I just hoped the game was able to remain the way I so lovingly remembered it.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!