GamesRadar: InFamous 2 – hands-on with giant monsters and user-generated missions


Back during the Game Developers Conference in March, developer Sucker Punch revealed a secret it had been holding back for years: InFamous 2, while still retaining its open-world, story-driven structure, will introduce tools for users to create and share their own custom missions within the game world. It’s an interesting idea to shoehorn into a sandbox game, and during a press event in Seattle Monday night, we finally got a chance to test-drive the creation tools for ourselves – as well as to go head-to-head with some of the new enemies electrically charged hero Cole MacGrath will face in the sequel.

Read Full Story >>
The story is too old to be commented.