GameSpot: InFamous 2 Hands-On Preview

GameSpot writes:

Establishing a new brand is always risky business, but if your product weathers the storm and comes out the other side, then you gain the opportunity to forge ahead without the constraints of your original concept. This became Infamous developer Sucker Punch's mantra when it began work on the follow-up to its 2009 open-world game. To do this, it recognised it needed to grow both the characters and the world that they inhabit with physically larger monsters, better visual effects, and for the first time, user-generated content.

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